![]() In addition to the life-or-death situations mentioned earlier (such as where you have to decide if it’s worth risking yourself to save a comrade) it’s also your call on how to deal with hostiles, innocents and officials alike. Weapon switching can be done either through a quick switch menu comparable to similar functionality in an upcoming game for a certain other console, or through a standard inventory screen accessible from yet another menu screen that also provides you with functions like electronic data attainment history, facility/region maps, augmentation activation/upgrades and other useful information.ĭecision-making plays an integral role in Deus Ex: Human Revolution. On-screen effects like those from certain consumables (especially the somewhat-expected effect of drinking from a booze can) and from in-game events (such as the HUD-gone-haywire effect you get just before the “game over” screen if you end up KIA) are relatively well-done in their own right. Visuals and interface elements are relatively well-designed, giving you a close look at essentials like remaining ammo counts, HP status (which uses the regenerative life conventions popularized by Halo and other recent shooters), energy reserves (also somewhat regenerative), your radar location system and so forth. That said, anyone with history playing modern FPS games like Halo and Call of Duty should be able to jump right in and get to work in no time. You’ll just have to suffice with left-stick walk/strafe and right-stick aiming to get through the game – still possible of course, but some players just might be put off by this kind of oversight. The combat system in Deus Ex: Human Revolution is relatively intuitive, though I would have preferred that controller options weren’t limited to a single layout definition – no southpaw option to be found here, and no old-school controller setting either. You’ll even have to save your own boss from a tricky predicament at one point in the game, if you so choose. You’ll have to deal with potential hostage rescue situations, auto-detonating wall mines, hacking through IT security, and even deciding at one point on whether or not to sacrifice a close associate for the sake of progressing through the story in a total life-or-death situation. Without spoiling any more of the plot line, I’ll just say that getting done with this job (or a whole series of jobs as the story plays out, to be more specific) takes a load of twists and turns just to get to the final conclusion. The end result is the use of augmentation to save Adam’s back end, which makes the fight for answers even more important than just for working security at a bio-tech lab. Unfortunately, Adam gets stuck in the middle of just such a raid (and at his company’s HQ at that) in which several of his colleagues are killed (and his own life nearly gets taken as well). Problem is, some folks would prefer a more natural human evolution, leading to violent protests and raids on augmentation clinics on a regular basis, among other plans of attack. Now that I have, though, all I can say is that Square Enix and the guys at Eidos Montreal deserve a hefty load of respect for turning out a pleasing FPS-plus-role-player experience that’s part Halo, part Gears of War and part Terminator in various capacities.ĭeux Ex: Human Revolution (PC, PS3, XBox 360)ĭeus Ex: Human Revolution dumps you into the skin of Adam Jensen, the chief of security at bio-tech company Sarif Industries in the midst of a technological revolution in which everyone from athletes to counter-operatives is able to benefit from mechanical and neural augmentations of various types, often on a regular basis. I never personally got around to even play any of the Deus Ex games in the past, and being a first-person shooter guy in many respects (plus a role-playing gamer as well) led me to give the series’ latest entry a spin on my 360 for awhile.
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